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hey guys Balkan arced it here and in today's tutorial I'm going to be showing you how to dimension things in Revit so we're just going to be placing dimensions on different kinds of elements and I'm going to share with you a bunch of tips and tricks that are going to make the whole process the whole extremely annoying process of dimensioning things quite easy okay but before we get started I would just like to ask you to like this tutorial it helps me out a lot and if you haven't already I suggest you subscribe because they make videos like this every day okay so let's get started now first we need to understand how dimensions work and at least in my country you basically have three types of dimensions on each wall that are basically all you always have to place them on the outside of the building so you need to have all of the openings so that means all the windows and all the doors you need to dimension them and their relationship to each other as well as the address of the building then you have to dimension all of the address of the building the the whole complete basically the whole complete size of the building and then one more thing you need to dimension all the grids now grids aren't really that important the important part is what they symbolize and they symbolize basically the place where distress is carried out so if I'm here in Revit you can see grids are placed in the middle of the the core of the wall and the core is this over here this concrete part let's make it a smaller scale to see it better okay so this is the core so the grid goes through the core because all this all the stresses are carried through this part of the wall this is just cosmetics and insulation nothing more this is just the facade the core is where does all the structural elements are so we need to dimension that as well okay so let's get started dimensioning this here thing that we have just a bunch of walls basically so for the dimension I'm going to type in the eye and the shortcut and here you get this place dimension dialog and you have a bunch of the dimensions over here so we're going to start with the a line that I mentioned that basically aligns your dimension with the wall or any surface that you're dimensioning and then here you get a bunch of options so you get this wall center line wall face center of or face of core now that's really important and also we get here entire wall all or individual references now for this we're basically dimensioning the whole wall so I'm going to choose entire wall and here what do we need first dimension we need to go from the edge to all of the openings so I'm just going to go here with wall faces those are the edges and then how to dimension all of the openings you need to open up this options dialog check the openings and let's go with width and just go okay so just select this wall this wall click and you're done so it's as easy as that and you get all of the all of the dimensions perfect on now if I just type in the eye again or dimension now we also have this option here for centers now these centers you're usually not going to use them the only case where you're going to use them is if you're using dimensions to kind of create something designed something in the architecture and let me explain that so I'm just going to select this Center and then choose this wall over here and as you can see it now basically they selected the center of this door so we don't really need that nobody is using this dimension but if you want to place this door exactly in the middle between this face over here and this face over here we can do that by placing this dimension hitting EQ and now it's exactly in the middle and here you get this EQ sign and if you don't like it if you want to keep it as a dimension for some reason you can select the dimension right click and just uncheck this EQ display and then you get the actual number and then you can change it to just EQ if you want or another thing that you can do you can go into di and change this do with but you want to keep that constraint so you're just going to create another dimension select this one and maybe hide it in this view okay so I'm just going to reset this and delete all of these oops unconstrained that's okay okay so let's continue on so now we want to dimension just these wall addresses so I'm just going to go again di for dimension make sure you're here on wall faces entire walls and for option just uncheck windows or openings and place that dimension here above then the next thing we want we want to just to have these grid lines or basically cores Center course of these walls and to dimension that you just change this from wall face to face to center of core and then you go again here and here you place and you're basically going just through the grids or through the center of this core okay so once we have these dimensions placed let's go and do some other dimensions so let's talk about these here linear dimensions that's basically a dimension that can only be at 90 degrees or basically vertical or horizontal nothing else so if I go here and select linear and then I have to kind of make sure I can select something and then you get these little dots so I can find basically maybe this dot here you can see it appears for a second yeah and you can hit tab to select it better so you just get that and then you can place dimensions like so so that's not particularly useful but I guess it can be useful sometimes okay so you've got that linear dimension now let's go di again and here we have this angular dimension this gives you the angle and you can choose from core or wall face I usually use wall face in these cases just because it looks better than if it would go if I go here maybe Center of core it's kind of ugly when the dimension is kind of going from the center line and as you can see it's the same number so it doesn't really matter so that's how you do all the angular dimensions there's really no nothing more to add to that okay so let's continue on so again di4 dimension and we have this radial and diameter so it's basically the same thing you're just calculating the same either the radial or diameter of a some sort of a circle or an arc so let's choose wall face here and let's choose this interface interface inner face so you can select it and basically place a dimension like that next thing let's go di and you get this arc length so what is this this is basically the length of an arc now you first select the arc and let's change this to wall faces yeah and let's go to the outside and then you select some elements on this arc so I'm just going to select these three windows and place a dimension like this so it that basically calculates the distance between these two points so that maybe you can use to calculate the amount of paint or gypsum or whatever you're putting on the face of this facade so you get that okay let's go di again now we get this spot elevation and DL is the shortcut for that so you can just type in a L and then you go here and you just place the dimension pull it out of it and go like that do the same thing here and as you can
Thanks for your comment Thuy Willig, have a nice day.
- Ahmad Coaker, Staff Member
Thanks for this interesting article
Thanks sarkalhatl your participation is very much appreciated
- Ahmad Coaker
About the author
I've studied history of computer hardware at Multnomah University in Portland and I am an expert in archaeometry. I usually feel ecstatic. My previous job was bank teller I held this position for 28 years, I love talking about webtooning and start a side hustle. Huge fan of Steve Ballmer I practice rope climbing and collect trading cards.
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