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Thanks for your comment Catheryn Hodgkins, have a nice day.
- Chuck Osmun, Staff Member
what's up guys Justin here with the sketch of essentials compact another Sketchup essentials tutorial for you so in this video I wanted to talk about how to use sandbox tools sketch ups built-in terrain editing tool set within Sketchup and before I get started today's video is brought to you by the Sketchup essentials course so that course is going to cover everything from getting started all the way through modeling for interior design creating documents for layout and also an introduction photorealistic rendering so if you're looking for a start to finish Sketchup training to really take your Sketchup views to the next level make sure you check that out at the Sketchup Essentials comm slash course now let's go ahead and just jump into it so sandbox tools is designed to help you work with more site work type situations so things where you have sites that move up and down or things we need to create grids and move basically the vertices or the areas where those intersect all around so it's basically a suite of tools designed to help you with that and so the first thing you're gonna want to do is you're gonna want to make sure that sandbox tools is actually enabled because sandbox tools is actually an extension so the way that you're gonna do that is first of all you can right-click and in your list of extensions you can scroll down and see if sandbox is on the list or not your sandbox is on the list just click on it and that should bring this toolbar up if it's not you can go to window extension manager and then you can scroll down to sandbox tools and you can just click the button to enable it and click apply in order to load that and you may still have to turn that toolbar on but basically this this contains a series of different tools designed to help you do different things with site work and really it's more designed not necessarily for site work as much as for working with a series of contours or grids and so the first tool is actually designed to help you create faces from contours or from lines with different elevations and so the way that that works is you can either have a series of edges kind of like this one where they have different elevations associated with them or you can import something like an auto cad file which will allow you to create a face as well and then when you've imported basically all you need to do is just select your series of lines and then just click this first button which is from contours what from contours is gonna do is it's actually gonna create a face using those contours and if you go to view hidden geometry you can actually see the triangulated face that's created in here you can see the triangulated hidden geometry but you can see how that was a really easy way to create a face and then if I was to come in here and hide all of these edges and turn hidden geometry off you can see how you've got a nice smooth face in here and then you could come in here with something like the smooth tool and actually edit that and move different parts and pieces around so then you could work of it once you've done that so this works for more complex things like this auto cad file that I imported and you can see how these contours all come in here and I'm gonna turn profiles off so you can see a little bit better you can see how these all come in here with their own elevation associated with them so you can import auto cad files and then just select all of the edges and click the button for from contours now you do need to be a little bit careful with this because larger files are gonna take a lot longer to load so I would recommend probably only bringing in parts of the file that you necessarily need because it just has to come in here and create a lot of different edges and lines and everything else in order for this to work but you can see how this makes face creation from contours really easy and so the first tool allows you to make a sandbox from contours the second tool actually allows you to create a grid which you can then work with so this allows you to create your own sandbox so the way that this one works is you click on it and then you just single click in your model and move your mouse and then you click again and you click again and what that's gonna do is that's gonna create a grid within your model and one of the things that's really valuable with this is when you do that when you first click on this if you look in the lower right hand corner it tells you the grid spacing well what that allows you to do is that allows you to set the spacing between each line in the grid so if I was to type something like 10 feet the enter key then I can single click and you can see how the grid that's created is a lot larger if I was to come in here and do the same thing but I was to type in one foot and hit the enter key and then click click click this grid is a lot finer so there's a lot more boxes created now I will warn you please do not come in here and set this to an interval spacing or something crazy like 2 inches you will lock up your computer so fast if you do that so what you really need to do is you really need to uh you really need to kind of weigh the balance between how detailed your grid needs to be and performance so basically you really want to try to set this grid to something as large as possible so you're creating as few edges as possible while still getting a result that you want and so now that we know how to create sandboxes there's a series of tools on the right-hand side of the line designed to help you edit those sandboxes and so what those allow you to do is those lie to move and stamp and drape things on your different geometry so the first tool that we can use in order to do that is the smooth tool what the smooth tool does is that allows you to basically edit geometry within a certain radius you can see how when I click on the smooth tool and then mouse over this this grid that I created I get this red circle the red circle is showing you the radius in which things are going to be adjusted so you can see how basically when I click and drag or if I single click and move my mouse up and click again this is basically adjusting all of the different vertices in here contained inside that circle and so you can adjust the size of that circle in order to adjust the amount of geometry that you can change it once so like for example you see how in the lower right hand corner after I activated the smooth tool I get a value for the radius well if I type in a radius of 30 feet and hit the enter key you can see how this circle gets a lot bigger if I type in something like 50 feet and then move my mouse just a bit you can see how it's gonna get even bigger still you can see how I can click and I can either click and drag or I can single click and move my mouse up and down until I find a point that I like and I can click again and so what that allows you to do is that allows you to come in here and edit that geometry and then if you wanted to get a little finer with what you were doing you could do like a 20 foot radius and come in here and just adjust the stuff inside this 20 foot radius so bas
Thanks Nana your participation is very much appreciated
- Chuck Osmun
About the author
I've studied ethnography at Elmhurst University in Elmhurst and I am an expert in phycology. I usually feel crappy. My previous job was kindergarten teacher I held this position for 26 years, I love talking about renovating and comic books. Huge fan of Joaquin Phoenix I practice pommel horse and collect chemical elements.
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