Table of Contents
Write a comment
what's up guys justin here with the sketchup essentials.com so in today's video we're going to check out a texture positioning extension for sketchup from christina inneroth let's go ahead and just jump into it alright so you can download this extension for free by going to the sketchup extension warehouse and looking for inner auth texture positioning tools and so when you install this what this is going to allow you to do is access this toolbar that allows you to quickly do some different things with your textures alright so what this tool is going to do is it's going to give you a tool set for quickly positioning textures on objects inside of sketchup and so this can be really valuable for situations where for example your objects don't run along the specified axes so let's say for example that i was to apply this tile material to this surface well the problem with this surface right now is that the material is still running straight up and down even though the object runs in this direction right it's like off axis and so what you can do though is you can select a surface and then notice how there's an option here to align texture so if i click on this what this is going to do is it's going to find one of the sides and try to align the texture to that side well notice how what that does is now my material is no longer just following along the straight up and down or along the x y axis it's actually following my object and then the second option so let's say that i wanted to instead of aligning it with this side right here this also allows you to specify a side so for example let's say that i wanted to align this texture to this central line what i could do is i could select that i could do a shift click and select the central line then i could use the second option which is align texture to edge and so what that's going to do is that's going to align the texture to the edge that i have selected so let's say i was to do this again but this one i wanted to align with this edge what i could do is i could select it select the edge and then click on the button right here and so notice how this will work with multiple faces as well so if i do a shift click like this and i select this edge and then i run this it's going to align both of those with that edge now this is a little bit off right here obviously but it is going to work with multiple surfaces you might just have to come in here and manually kind of adjust it with the position texture tool but being able to align this really quickly can be really helpful and then another place where this can be really helpful is say that you have a surface like this one right so say that you had a number of boards that were running in a floor or something like that what i'm going to do is i'm going to apply a texture that's basically like a wood look texture in here and so we'll go ahead and apply this plywood wood texture well the problem with this texture right now is that the grains are running in the wrong direction and so instead of having to mess around with right clicking on things and selecting individual textures and positioning them what you can do instead is you can select all of these textures and then there's options in here to rotate these clockwise and counter clockwise like this so what that means is that means that you can take a number of different textures all at once and you can adjust the direction that they're going for all of those at the same time right so in addition to being able to rotate things by 90 degrees you can also select the texture and you can dictate the number of degrees you want to rotate this along so let's say we wanted this to be turned and kind of diagonal what i could do is i could click on the rotate custom angle button right here well when i do that what i can do is i can type in a value so say 45 degrees right here and that's going to rotate the texture in here by 45 degrees so you can use this in order to quickly rotate textures to any angle that you want all right and then the last option i want to talk about is probably my favorite inside of this extension all right so basically what this does is let's say i was just to select this entire thing and click on the option right here what it's going to do is it's going to make randomly move the textures around on this surface to make sure that you don't have any patterns in here so you can use that in order to just randomize materials on surfaces like these so for this flooring material i think it makes a ton of sense you could also use it let's say that you had like a ground plane or something like that and let's say we applied a grass to it so we're just going to take maybe a little bit hard to see but not too bad i'm going to make this a little bit smaller something like this but notice how now you can see repetition in here where it's tiling the texture so if you've ever seen a model with the textures is so small that you just get this kind of like repeating thing over and over again maybe the dark green is going to show it a little better but you can see how again and again and again you have the same objects repeating that's just kind of how textures work right because they're just repeating a texture on a surface but let's say we were to split this up so i'm just going to use the move tool in copy mode and just divide this up really quick so i'm just splitting it with lines or edges but what you could do is you could come in here now with multiple um surfaces selected and you can use the randomize in order to randomize this so that you're not getting the same repetition over and over and over again right notice how it's no longer uniform like it was before so if you're having tiling issues then this could be a really great way to move those textures around to avoid that tiling alright so leave a comment below let me know what you think about this extension if you have any questions big thank you to my supporters on patreon for voting on this extension but as always thank you so much for taking the time to watch this and i will catch you in the next video thanks guys
Thanks for your comment Verlene Bihler, have a nice day.
- Valentine Covello, Staff Member
hey i'm matt from master sketchup comm and in this video we're gonna talk about texture orientation so i was recently watching a video from Jay Bates who is an awesome youtuber that I follow he typically does a lot of woodworking videos but every once in a while he'll show a behind-the-scenes of on how he uses Sketchup to design his projects in this Sketchup video that he did specifically I thought was really cool because it showed not only like how to model it showed a typical workflow where you make changes on the fly and I thought that was really important and really cool to see how easy it is to make changes in your Sketchup model as you're going along but the topic of this video is specifically going to be about orienting textures so he was having trouble orienting the textures of his components and he was using this trick where you reorient the axes of the component itself in order to have Sketchup reorient the textures so I'm going to share my tips on how to control the orientation of your textures a lot more easily right so let's say you have this component and it's copied several times throughout your model now if you take a texture and apply it to the outside of the component there's no way to change the orientation of the texture however I do have a tip that can overcome this problem and I'll share that with you towards the end of this video now the other drawback to applying textures outside of a component is none of your other components are going to inherit that texture now that can be an advantage in some cases and it can be a disadvantage in other cases if you want all of these components to be identical then you definitely want to double click into the component and apply the texture directly to the face so when I apply that to the face now all of those components are changed now how do we actually orient this woodgrain texture correctly so in order to orient textures you have to have the material applied directly to the face like I just showed you so you need to make sure that you've jumped inside of the group and you can select the individual actually it's a component in this case you need to be able to select the individual faces and have the texture applied directly to that face so in this case I just triple clicked to select all and then I grabbed the texture and applied it now another little side note here is let's say you have an end grain texture that you want to apply to each end right if you triple clicked and applied this texture it's going to override that so instead Sketchup actually has a built in modifier key for the paint bucket tool which allows you to if you hold down control you can paint all connected faces with matching paint so in this case since the ends of this board already have a different texture applied by holding down ctrl and clicking the paint bucket tool it's going to apply that texture to all other faces in that are connected to this that were in this case set with the default material so you can see this face has the default material in all of these other faces also have the default material so when you hold down control it's going to look in everything that's connected and apply that texture so that's just a quick way to change multiple faces at once alright so how do we actually rotate this texture so when you have Texters applied directly to a face you get this additional menu this texture menu now you won't see this if you're applying a texture to a group or component it has to be applied directly to the face so with this menu you have the position feature and with the position feature you have a number of different pins there's actually a lot of different things you can do here when you untag 'el these which I'm not going to go into right now but what we're looking for is this green handle that will allow us to rotate the texture so we can rotate the texture and then click outside and now we have this texture oriented properly now how do we get the rest of these to be oriented with it now you don't have to go through this process all over for every single one you can actually sample the properties of the one you just modified so if we go to the paint bucket tool which is by the way right here and you can activate it with the letter B for the keyboard shortcut if you hold down the Alt key that's going to sample so you hold down the Alt key and click that's gonna sample not only the texture but the actual texture position properties that you've overridden so now if you go down here and we use that same trick by holding ctrl and we now apply that texture to this face here it's gonna do the same thing that's gonna look through all connected faces with the matching paint so it's going to apply that to all of those faces and since we did this inside of the component all copies of that component are going to reflect those changes as well now what are some alternatives to jumping inside of the texture position menu because that's kind of clunky to have to go in there and rotate so if I back up a little bit let's get these rotated back the wrong way now one way of doing this rather quickly is using a free extension called entereth texture positioning tools now this tool has a number of quick access buttons that allow you to just instantly orient your textures 90 degrees to each other you can also orient the texture to an edge so let's say I have an edge here I can select the edge and the face and click this button and it's gonna orient it all right now what if you don't want to actually have to go through all of this to position or rotate your textures what is the quickest way to do this and how can you rotate textures on components without having to actually apply it to the face itself now the trick to doing that is creating two copies of the same texture oriented 90 degrees to each other so if I use this material here and apply it we can see it's oriented the wrong way but this one here is the same image it's just saved rotated 90 degrees and I created a material from that image so I actually have two copies of the same image and you can see that it's a lot easier to apply that if you're not worried about the end grain you can just you know apply which ever one you happen to need at that you know depending on how the component is rotated now there definitely are some drawbacks to this approach mainly being that you're now going to be bloating your model because it's saving two copies of the same image inside the model so you got to be careful of that if you're using a lot of images the other thing is you know if you're creating a report if you're using generate report or calculating area from your material now you're gonna have duplicate entries for that material because you know it's it's essentially representing the same you know type of wood but it is being represented in two separate materials so that's the only drawback to doing that but anyways I hope you found this video helpful and you should definitely check out the video from Jay Bates he's he's got a great woodworking channel and this one was actually on his vlog channel the the Sketchup walked through he did but anyways if
Thanks pelarmed your participation is very much appreciated
- Valentine Covello
About the author
I've studied nationalism studies at Monroe College in The Bronx and I am an expert in demography/population. I usually feel cheerful. My previous job was exhibit designer I held this position for 10 years, I love talking about camping and making crafts. Huge fan of Christopher Columbus I practice skeleton and collect stamps.
Try Not to laugh !
Joke resides here...