House modeling in blender [New Research]

Last updated : Aug 4, 2022
Written by : Lorenza Junk
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House modeling in blender

Is Blender good for house modeling?

You might be surprised to know that Blender also provides handy tools for architecture. Besides high-resolution modeling, it provides robust texturing, animation, rendering, as well as other 3D development tools. Similar to other programs, Blender's collection of tools and add-ons makes the workflow effortless.

Is Blender easier than SketchUp?

SketchUp is the clear winner when it comes to learning the software. As soon as you open it up, you can click on the pencil and start pushing/pulling things to get very intricate models. Blender is legitimately challenging to learn, especially when it comes to people who are familiar with other 3D modeling programs.

Is Blender like SketchUp?

Blender can be a little bit more difficult to use, as you have to know exactly what you want to create while starting your project. SketchUp is more adapted to large or medium companies, while Blender is actually great for small teams or freelancers.

How can I make a 3d model of my house?

  1. Step 1: Take a Measured Approach. You'll need all the measurements of the room or project area in order to recreate it.
  2. Step 2: Find Friendly Software.
  3. Step 3: Lay Out a Floor Plan.
  4. Step 4: Add Interior Furnishings.
  5. Step 5: See It in 3-D — and Share.

How do you make a 3d house plan?

  1. Step 1: Create Your Floor Plan. Either draw floor plans yourself with our easy-to-use home design software – just draw your walls and add doors, windows and stairs.
  2. Step 2: Furnish and Decorate.
  3. Step 3: Visualize Your Design in 3D.

Is Blender good for interiors?

Blender is a software that will allow you to render for interior design, but also for exterior design. The adapted extensions allow to optimize the work and it becomes quickly ergonomic to create the interior of a house or a room using Blender 2.8. The graphic qualities of the renderings can be breathtaking.

What is better Maya or Blender?

Key Differences Between Maya and Blender Maya has been the industry standard for 3D modeling and animation for years, whereas Blender 3D painting and sculpting tools are not at par with a standard like Maya. Maya is better to fit large studio productions, whereas Blender is the ideal choice for small start-ups.

Is Blender better than Cinema 4D?

Cinema 4D has hands-down a more intuitive user interface than Blender. It won't even be a stretch to say that Cinema 4D has the best user interface among all 3D software. This makes Cinema 4D the more beginner-friendly software as well.

Which is better ZBrush or Blender?

ZBrush is better suited for modeling intricate details, while Blender is better for more general modeling. If you're looking to create models with a lot of small details, ZBrush is the better option. However, if you need to create simpler models or don't need as much detail, Blender will probably serve you better.

Which is better Unreal engine or Blender?

Blender can do all sort of thins including modelling 3D environments or landscapes. It's a general purpose 3D toolset. But Unreal Engine itself has almost very little 3D modelling tools. That being said UE does have some basic 3D modelling tools which landscape and level design are some of the prominent ones.

Is Fusion 360 same as Blender?

Fusion 360 has freeform and surface modeling, design integration, parametric and mesh modeling. Blender can be used to create video games, animated videos, rigging, and motion tracking. We can also do mirrored and multi-sculpting with Blender, where different brushes are given to modify the model.

Can Blender be used for BIM?

In Blender, we have the incredible BlenderBIM as a way of working with BIM. It allows us to create IFC files from Blender. Unlike many people think, an IFC file focuses on data, which is what BlenderBIM does.

Which software is used for 3D home design?

  • SketchUp.
  • Floor planner.
  • RoomScan Pro.
  • Home Designer Professional.
  • Planner 5D.
  • Chief Architect Premier.
  • SmartDraw.
  • Space Designer 3D.

Is Blender 3D free?

Blender is the Free and Open Source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, sculpting, rigging, 3D and 2D animation, simulation, rendering, compositing, motion tracking and video editing.

How do I design my own house?

  1. Determine your budget for designing a home.
  2. Think about house placement.
  3. Match your home to your lifestyle.
  4. Choose the style of your home.
  5. Write a brief for the architect.
  6. Create your floor plans.

Is Blender good for floor plans?

It may be viable for some types of projects and layouts. With the floor plan layout made in Blender, you can quickly move to a 3d visualization of the interior. You have walls and other elements already with correct dimensions.

Can Blender be used for architectural drawings?

Sure! A lot of architects also use Blender to deal with the modeling of furniture and objects to export and use on BIM tools. For instance, you can create 3d models and export them to use in Revit, ArchiCAD or other software. A good reason to add Blender to early stages of project development is the modeling speed.

Is 5D Planner free?

Planner 5D is free for any user! The only case in which you need to pay is if you want to get full access to our catalog.

What is 5D design?

5D BIM, or five dimensional building information modeling, is the real-time extraction or development of fully valued parametric building components within a virtual model.

Can I use Home design 3D on a computer?

Home Design 3D - The reference design app on iOS, Android, PC and Mac!

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House modeling in blender

Comment by Bernardina Schlissel

what's up guys justin here with the back with another blender architectural modeling tutorial for you so in today's video i thought we'd start a series where we talk through how to create architectural models using just the native tools inside of blender so you can use these architectural models to represent different floor plans and other things like that but let's go ahead and just jump into it alright so first things first what we need to do is we need to get a floor plan image in in order for us to use it as kind of a reference point inside of our models so what i'm going to do is i'm going to start by enabling a built-in add-on in blender called import images as planes so if you just do a search for images it'll show up in here import images as planes and so what we want to do is we want to import a floor plan image into blender so the way that we're going to do that is we're just going to do a shift a and if you have that enabled then you're going to be able to bring in an image right here and we want to bring in specifically images as planes all right so you want to navigate to the folder and you want to find that image and if you want to download this image and follow along i will make it available on my website at the slash plan so you can download that and follow along but what we want to do is just bring this file in right here and what that's going to do is that's going to import this as a file i don't know why it brought it in twice so we'll just delete one of those and we'll be fine and so what we want to do first off is we want to lay this down so i'm going to move my bonnie model off to the side and what i'm going to do is i'm just going to rotate this i'm just going to do an r z 180 then i'm going to do an r y 90 and hit the enter key and so what that's done is that's allowed me to rotate this so it's laying down and so now we need to do is we need to scale this image so that the lengths of our walls are actually the proper length and so what i want to do is i want to draw an edge that's the length of one of these walls and then i want to align my image to that length in order to make sure that it's the proper size so the first thing i'm going to do so i'm going to go in i'm going to set my units to imperial i know a lot of people aren't using imperial but that's what we use here in america so that's what i'm going to set this to you can do this in metric as well and what i'm going to do is i'm going to set my length to feet and then i need to enable an add-on that allows me to add a line so right now for example there's nothing really in here that lets me just create a line to a certain length which is kind of odd to me about blender i wish they would add a tool that's just a line tool but what we can do is we can go to edit preferences and we can enable an add-on that comes built into blender called extra objects so add mesh extra objects so you want to make sure that's enabled well then if you do a shift a and you go into mesh you can see how there's an option in here for single vertex and so what i want to do is i just want to click on the button for add single vertex and so what that did is that placed a single individual vertex at the point wherever your 3d cursor was and so notice how you can see it over here well what i want to do is i want to tab into edit mode like this i want to hit the 1 key to make sure that i'm in vertex select mode over here we want to make sure that this vertex is selected well now what i want to do is i want to extrude this to whatever length i'm going to set my uh set my scale to so in this case we're going to do something very simple and we're just going to have the e key we'll tap the y key to lock it to the green axis and we want to type in a value of 12 feet and hit the enter key and you can see how this put this in the wrong direction i'm going to set this to negative 12 feet and then it'll put it in the other direction so now what we have is we have a reference edge that we can use so what i want to do is i want to tab back out of edit mode i'm going to go into object mode and what i'm going to do is i'm going to move this image so that this corner point right here aligns with this point right here so i'm just going to tap the g key and i'm just going to move this until it aligns with the end of my edge like this and so once it's aligned what i can do is i can scale this image up so that this wall aligns with the end of my line right here so i'm just going to tap the s key i'm just going to scale this up until this is aligned with this point right here and so you do want to make sure that you're aligning the proper point of the wall so you can see how this got off just a little bit so what i'm going to do is i'm just going to move this over right here so that it's aligned i'm just going to scale it up again and you may have to do a couple iterations of this to make sure that this lines up properly and one thing that might help you is going in a straight up and down view like this and you can test this to make sure that it's right by just doing a shift right click and just set your 3d cursor right here and then do a shift a and add another single vertex in here i'm just going to tab in edit mode make sure we have this selected and we're just going to extrude this along the y-axis and we're just going to make sure that if we were to extrude this all the way to the wall that the value in the upper right or in the upper left-hand corner is very close to 12. so you can see how if i was to draw a vertex right here this would give me basically a 12 foot long wall well because of that now we know that our model is to scale well then once our models to scale we can come in here and we can start adding our different walls so the first thing i'm going to do is i'm just going to come in here and i'm going to set my 3d cursor to a point so in this case i'm just going to do a shift right click and i'm just going to set it right here i'm going to go ahead and delete out my original vertex that i had in here as well as this other vertex that's in here and i'm just going to start modeling out my wall and so there's a couple different ways that you can do this so the first way is you could come in here and you could just start drawing vertices but that can be a little bit time consuming what i want to do instead is i just want to do a shift a i just want to add a plane and so notice how when this plane gets brought in i can start scaling the plane in order to fit so that it's actually aligned with this wall so i'm just going to move this right here and one thing i find helpful is you can once you get a wall in here you can turn on vertex snapping so you can just click on snap and turn on vertex snapping and then your walls will start uh it'll start snapping to each other but let's not worry about that too much for right now and generally what i find is the easiest way to do this is just to tab into edit mode and just start selecting vertices and moving your wall so you can see i can move these vertices i can move this along the x-axis so g x and then click the

Thanks for your comment Bernardina Schlissel, have a nice day.
- Lorenza Junk, Staff Member

Comment by zamenjivox

hello and welcome to another blender architectural video for this video i'm going to build a model for a simple house again but this time i'm going to use an architectural package that comes with blender so first we need to enable the package and i do that by going to edit here on the top left then down to preferences then you click on add-ons here on the left and the package we're looking for is called archimesh i can type in arc and it comes up i already got it enabled here but if you don't have it enabled make sure you check this box and now i can go back to my scene okay um i need to delete all these objects and you can do that by pressing a that selects everything and now you can hit the delete key okay um now i'm going to add an object actually a mesh and if you go down here to your options you see that you have your architectural package here at the bottom and so for a simple house we need four walls to start with and i don't see any walls on this list i'm gonna select the next thing that has walls which is a room i'll go ahead and click on it and looks like the simplest room is just the flat vertical plane okay we need to turn that into a room and you do that by going to the menu of your architectural package you can go to the right and open this tab where you see this little arrow and you can also use the shortcut key n to open and close that tab and then your archimesh menu is down here with this tab create i click on that and you see we have a menu for the room we just add it um so i'm gonna click on this um yeah this number this tab so you can see what it does i click on it and i slide my mouse to the right see that that controls the height um but yeah i'm just going to leave it 2.4 i think that's what it was and then the next option here is the thickness and you see there you have variable thickness here you can select that i'm gonna change it to 0.1 to make it a little bit thick okay now if we go down to the next option you have the number of walls so currently we only have one let's add one more now you have two and it's starting to look more like a room except that these walls are a little bit short i'm gonna increase the length of one of them let's do wall one increase it to three meters that's a good size uh let's do the same for wall two but i want to show something here i want to show what it does if you go in the negative direction you can see that it just goes the other way it expands the wall on the other direction so let's make it the same length but on that direction on the negative direction i'm gonna type in negative three okay now we have two walls we need a couple more three let's fix this one first again we need to go on the negative direction here and we need to go negative three meters to be exact okay and we are almost done with the walls you have two options to close them here you can do this automatic close box you can check it and that closes your walls or you can do one more wall and give it the same length three also closes your walls okay now that we have all the walls we need to add um a door a house needs a door so you close your room menu and you open your archimesh menu and then you go down here under elements you select door okay you have your door there um and you can also see here on the right that you have a door group actually several elements and currently only your door frame is selected make sure you select all of them all of them by holding down shift and left mouse click select the entire group now i'm going to place the door in front of the house and i can do that by pressing g and then z i'm sorry y now it's x okay and you slide it to the middle of the house that's in the front and you can actually open this door so if you select is the frame this rectangle of the you know the inner frame is for the door and then you can press r for rotate and then z and if you rotate it out that opens the door which we can see is not really a door because the wall still there so we need to fix that and you do that by selecting your room and then you go to your arc image menu and you see these room tools here you can select this option out of holes and that makes a hole on your door automatically it's pretty nice okay now that we got our door we can also add a window which you can do from your elements also and we're gonna do this one railwindows i'm gonna actually deselect everything first and then i click on rail windows and there's my window again this is a group so to select everything you go to your scene collection on the top right and go to your window group hold down shift and select everything with your left mouse okay now i wanna raise it to you know higher towards the center of the house i do that by selecting g z and i move it up it looks good and i also need to rotate it so i hit r and i think i need negative 90 degrees i type in negative 90. oh i forgot to do z first so you do r then z and then negative 90. okay now we we just need to slide it along the green axis which is your y-axis so i do g and then y and slide it to the right okay good and here you can do the same with the same thing as the door you can select one of the windows and you can hit g then y and you can slide it open uh now we can see that that's not really a window we still have the wall there so we're gonna do the same thing with it with the door you select your room and then on your room tools you click on auto holds and you can see that i made a hole for the window you can see it you can see both holes here got your window and your door and we're almost done um i'm gonna go back to the room menu and you have these options here ceiling and floor so let's add a floor i'm gonna go ahead and check this box and that added a floor automatically and to complete this model i'm also going to add a ceiling again i go ahead and select room and i check ceiling on the room menu at the top create a ceiling and you have a ceiling also thank you for watching this video

Thanks zamenjivox your participation is very much appreciated
- Lorenza Junk

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