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hi it's kobe here and in today's video i'm going to talk about the squash and stretch the former and just like any other deformer to create it you come to create the former and you can see in here scratch and stretch so i'm go i'll go ahead and create a new scene now create a normal cube increase the segment to 10 by 10 by 10. then i'll go ahead come in here where this deformer menu is and i'll choose the squash and stretch i'll make it a child of the cube hold on i'll do first of all i'll make the cube i'll bring the cube a bit up so i'll move the cube 100 centimeters up so that the base of the cube would be right on the floor now i'll make it just scratching straight a child of the cube and now you can see when you come to select the extraction stretch we have top center and button so you have to align this bottom center and top with the object that you want to um scratch and stretch so you have to define it so let me actually change the view so i come to front view so that we see everything so i'll to bring i have to bring the bottom of the discussion straight at the bottom or the base of the cube and because i've moved the cube you know it doesn't align so we will define we'll move it up to we get to the bottom then the top remove it you increase the top so that it also move to the right on top of the top of the cube and we leave the center as it is you know defining the top and bottom will actually help us so now if i come back to the perspective view and what we will use to scratch and stretch is the factor here so if i should increase the fact i can see is stretching and if i should reduce it you can see it's squashing if you don't like where the middle is we can actually now use the center to adjust where we want it to be our center but deserve is fine so all you have to do is now we keyframe wherever we want to so that's basically the how to use this question straight deformer you can actually expand for instance the the the balls you can see it's bulging the cube you can expand it to make it a bit more and everything and i can play around with the smoothness how it like if it keeps and everything all that so these are normal basic um things that you can play to get the kind of look when the scratches all stretches that's it so that's basically how this question straight before my so to show you an example of what i did so here i have a normal cube right which i've admitted it's moving up and rotates comes down that's all it does and it doesn't feel alive it doesn't feel interesting but i added this question stretch the former and with a bit of keyframing now you can see no it's anti-speed see it's moving down it jumps rotate and when it comes like it bounces down so basically that's what this question stretch the format does and all i i did was i animated so before the cube animated before the cube moves up i did like a bit of anticipation so you can see like the cube going down to give it a bit of momentum to push up and when it stretches up it rotates it rotates and when it gets down you know you absorb the like the bounce in it and now come back to a default shape so basically that's how the scratch and stretch deformer works thanks for watching see you in the next one
Thanks for your comment Lupe Balsam, have a nice day.
- Hai Trivedi, Staff Member
so guys welcome to another video it
Thanks Valentin your participation is very much appreciated
- Hai Trivedi
About the author
I've studied chemistry education at Pacifica Graduate Institute in Carpinteria and I am an expert in architectural engineering. I usually feel awake. My previous job was painter (industrial) I held this position for 2 years, I love talking about car tuning and ballet. Huge fan of Gary Sinise I practice cross-country skiing and collect rocks.
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