3d phone mockup psd [Glossary]


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Last updated : Aug 9, 2022
Written by : Michel Edelblute
Current current readers : 7597
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3d phone mockup psd


Comment by Raymond Breckinridge

Thanks for this great article


Thanks for your comment Raymond Breckinridge, have a nice day.
- Michel Edelblute, Staff Member


Comment by romolx

welcome back everyone so today's video is going to be an intro to spline so spline is an amazing tool which allows you to create 3d models with very minimal effort basically it's like a 2d software for creating 3d and that is what they claim and yeah i found it really intuitive and easy to create 3d models on this so i thought why not just create an interesting tutorial on this i was just searching through what to create and we often see these 3d mockup presentations to display our visual design so i thought why not just create this and it's really easy to create this we can actually create complicated ones like these with all the buttons and all these color of an exact device but for this tutorial just to keep it quick and simple i'll just create this one what we see here just a white device we'll try to create this on the software so let's get started but before that i'll just take a screen i'll just copy this up so we'll use the screen as a reference to create the device so getting back to spline here once you install and sign up for this tool you'll be basically ending up on this screen where you have four sample projects you can just open it and play around with it just to get a hang of it and once you feel comfortable just come back here and click on this plus icon or you can either click on this new file here you just have a rectangle as a basic shape here and let me just give a quick intro about the layout here it's very similar to any design tool like figma or sketch you have your layers on your left and then you have the properties on the right and at the middle you have the canvas where you create the stuff this plus button here has all the list of objects that you can add to the canvas and the ones on the top are the very important or the quick tools that you can use and that is a quick overview about the layout so let's get started the screenshot i just copied just click on command v and that will paste the screenshot here so this will use it as a reference and also a quick thing about the rotation and all stuff this is the front view and you have the options to directly switch to the top view the left view and all that stuff you can either use this or to control the angle just press on the option key keep it pressed and just click and drag and that is how you can rotate the particular object in 3d so this being just a flat surface you don't see any depth or extrusion to it so to move a particular object in this you can either use these three uh arrows that is this one is for the y-axis and the red one is for the x-axis and the blue one that you see here so to get the view of it just rotate it and here as you can see this is the z-axis so you can click on that and move it and that is a way to move it and then you have these three black circles kind of thing that you see here even those can be used so that will move the object into axis at once for example this one as i told you is the x-axis and this one is a y-axis so if you use this thing you can move the object in both x and y-axis as you can see here and the same thing goes with these two and that is about the movement and then you can use this one here which is basically for the rotation just click on that and then you'll have this kind of an axis so you can either rotate it with these three axises so those are the different ways you can rotate and use the layout here so i'll just undo everything and get back to the normal state and let's get started here so what i'll do is i'll place this in the center so i'll use the z axis and move it to the back and we'll try to resize this to fit the screen here so as you can see i'll just increase it a bit more than the screen and that should act as a device so we have that already now let's get the screen to the front let's rename this for better understanding so i'll click on the phone layer and what we'll do is extrusion is the one which creates a 3d feel to it so now as you can see it's flat but as i keep increasing the extrusion value you can see that it has a thickness to it and to see that in a proper 3d view what you're going to do is change the lighting here to physical now you actually get a 3d feel right now the next thing what we're going to do is we're going to create this iphone here so we want the rounded corners so i'll increase the rounded corners here 56 looks good and then moving on the next one we're going to do is we don't want the sharp edges here so as this one on the iphone we want that a rounded smooth edge for that what we're going to do is click on the phone object here and increase the bevel value and as you can see that gives an angled edge here and to again curve that what we're going to use is the bevel sides this will basically round the curves make sure that you increase it completely to 10 and that will give you a perfectly smooth edge and to increase it even more what we're going to do is just increase this and just reduce the extrusion and then we can have a normal thickness of a device so now as you can see it looks uh pretty much good but as you can see it's very wide and tall so we'll just adjust that for now so that looks good to me next what we can do is give the rounded corners to the screen also so that looks good and now the next thing what we're going to do is as you can see there's a gap between the screen and the device so what we're going to do is click on the screen here and move the z value so that it exactly touches the device yeah that looks good as you can see it already starts looking amazing so now already you can basically rotate this and see it in different angles so when i put it in this angle you can see that the top is wider and the bottom is very uh narrow that is because you're in the orthographic view and once i click on this and change it to a perspective view you can basically see that it behaves exactly with the perspective so now it looks perfect so that is the view basically what you want as you can see there is a glaring issue on the screen and that is because your screen is very close to the device so what you have to do in such cases is just click on the screen here and move it a bit to the forward then as you can see there's no such issue that basically happens when the screen and the device or like two objects uh collide each other in the 3d space that is the issue basically happening here so now as you can see everything looks good let's go ahead and add your connector to the bottom what i'll do is i'll use the the bottom view here now basically you're seeing the bottom of the device and now what you got to do is click on the rectangle here and draw a rectangle right here and what i'll do is i'll give it a black color and one more thing what you can do is give it rounded corners and try to align it somewhere to the center there you go we already have a port at the bottom but as you can see it is somewhere far away so now as you can see it's perfectly on the device so everything looks good as i told you if you want to make it in complete more details you can go ahead and add buttons to the sides and all that stuff you can also add a notch on the top whic


Thanks romolx your participation is very much appreciated
- Michel Edelblute


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