3d model pharmaceutical bottle [Pictures]


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Last updated : Aug 20, 2022
Written by : Jake Rostek
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3d model pharmaceutical bottle


Comment by Garth Ruggirello

hi guys welcome once again today we are going to learn how to model this cool mock-up inside of blender we'll learn how to add these details to our model and how to model our cup like this and we will learn how to use rigid body simulation to fill our cup up with these pills and a lot of other cool tricks and stuff let's get started let's open up blender and go to general start okay i'll just hit s to delete this cube i'll select my light x to delete we start with the top part of our plastic jar so we do shift a and i'm going to add a plane okay i'll do r for rotation i'm going to rotate it on the y-axis by hitting y and then 90. so we tab into edit mode when you select these two edges x i'm going to delete this vertices our tower out of edit mode to back to object mode let's add a modifier we are going to add a screen modifier increase the screw tool and then change the axis to x and then let's increase the iteration to two okay we have this we tab let's apply we'll go to apply to apply our modifier we tab into edit mode do a to select all m and then let's match this vertices so that they become one so let me do odd c once why second let me select this g you see they are separated so let's do a and then m and we are going to measure by distance to add match them together so now if i do by selecting i'll do g to move you can see they are now meshed together okay i'll select all now do s to scale and the x z as this i'll bring it down a bit like this okay well done like this okay so go to my edge select mode i'm going to select all these edges on the top here i'll do alt click select all i'm going to hold shift to remove this parts now before i do that let's add let's add the loop cuts to the cuts at the middle so i'll do ctrl r and i'll scroll my mouse wheel up to add two loop cuts on the middle like this okay so now let's select the top part of our ship so we will hit two so it selects one alt click and then i'm going to hit shift i'm going to hold shift click on this three piece sorry three edges to deselect them and i'll do e for extrude on the i'm going to move it up like this okay i'll do s and then z and then zero s z zero make sure all of them are aligned on the same plane and then g c to bring it down like this i'll do the same for the button so also click to select all and then i'll hold shift and now click on this 3 to deselect those three so we have all the top parts selected e for extrude and on the z axis i'm going to pull it up like this then i'm going to hold i'm going to click shift z and then zero okay so let's do g z and then bring it down a bit like this okay so let's match and go to one and click here let's match these two this side together and this side together like linguji you can see there are no mess okay to do that i'm going to select this face right here now go back to my edge selects i'll hold shift click on these three edges to deselect them right click and subdivide okay i'll pull this up now increase my cuts to 3 so that i have three cards here so i'll go back to my edge my points my vertices and you can see i have three i've divided this this edge into three okay so we're going to slide these edges to bring them near to these points these edges here okay so to do that i'll select this edge double tap g for slide i'll bring it up make sure they are close enough i'll select this double tap g now bring it up now do the same for this one double tap g now bring it up make sure they align as close as possible i'll do the same for this so i select the face or change to this hold shift click on this three right click and then go to subdivide i will is my cuts three so let's just divide it into three i'll go back to vetted select okay we have about three edits i'll select this one double tap g same for this one then the same for this one okay but that's done i'll i'll click a to select all and then m to match by distance okay let's increase our image distance by adding one so we have eight vertices removed let me tab out of edit mode let me go into edit mode once again let's check whether they are that mesh so i'll do g now you can see the image okay so now let's select a loop across and then extrude you know to do that you go to face select hold alt make sure you're selecting this piece we want to select this face the third one you hold alt and click here to select all these faces okay we do extrude extrude along normal mouse then we bring it in bring it out like this okay i'll tap out of edit mode let's add our subdivision surface let's increase it to two so we have this now let's push these two edges back and in a bit so that we create that smooth transition so to do that we do g then we'll do x and bring it back like this g y will bring it in like this the same for this gx bring it down then gy bring it in like this okay so let me select let me select oh then we do s and then z then we scale it down on the z axis something like this is fine okay let's align align our objects or geometry to the origin so we tap out of edit mode go to object then set origin we go to the geometry to origin so our geometry is now aligned to our origin now we are done with the top part of our pill appeal jar let's continue our peel bottle let's continue with the bottom part okay so with my edge select mode i'll hold alt and click to select all these bottom edges i'll do e for extrude z now let's read it on the z address like this i'll do e z extrude it down to somewhere here and then s for scale i'm going to scale it up like this no let's let's do g let's bring it up like click here now let's do e then z to extrude this down here then i'll do s for scale i'll do s to scale it up somewhere here it's fine and then do e z to bring it down let's do g z and get down a bit okay somewhere here i think it's fine now let's do e x e s let's bring it up webpage so do g z to bring it up then e s bring it down somewhere here then let's go to our face we'll do a great fill to fill it up okay so let's tighten up our edges here the top and then the bottom by selecting holding out click to select this edge shift alt click to select this edge ctrl b to bevel let's scroll it up to add another bevel so i'll bring it somewhere here yes i think it's fine for me okay so our pill bottle is ready let's quickly model the cup for that let me go to my face select mode and let me out click on this space and then let's extrude along normals that we have something like this so let's tighten up this edge by selecting here and selecting here control b okay so we have something like this to go with we're going to our top view by hitting on this z as is here we are looking at the top view we do shift a then we are going to add a circle okay let me go to my wi-fi mode so we can see our circle here okay so we are going to increase the vertices i'm going to multiply it by three so we do times times three now let's do times four sorry yes let's add the circle once more circle bluetooth 2 times 30 times times 4 so we have 128 vertices okay so let's let's look at it from here let's do g and then z to bring it down to right about here now let's do s to scale it up let


Thanks for your comment Garth Ruggirello, have a nice day.
- Jake Rostek, Staff Member


Comment by Donny

Thanks for this interesting article


Thanks Donny your participation is very much appreciated
- Jake Rostek


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3d model pharmaceutical bottle

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3d model pharmaceutical bottle

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