3d model luxury bathroom [With Tutorial]


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Last updated : Sept 4, 2022
Written by : Alec Rohowetz
Current current readers : 8556
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3d model luxury bathroom


Comment by Lynwood Feris

hello guys so welcome to ko tutorials so here i am coming up with a new tutorial on modeling texturing and lighting a bathroom a luxury bathroom in 3ds max so let's get started so let me tell you simultaneously the other tutorials of one is interior and horse and stadium all will be going parallely with it so let's get started so very first of all let's go into rendering view image file i'll just take up a reference over here so this tutorial is on viewer's request so we'll be modeling this so very first of all let's just take a plane over here go to the top view and go into ac extended let's take a wall press s i can just snap it like this and if you want you can easily close it or you can just end it in this way i'll press r and i'll slightly scale it up over here so after that what i'll be doing over here is like i'll first make this wooden cabinet over here so i'll definitely define some space for the bathroom also over here so i'll just convert this to editable poly i'll select the vertices slightly shuffle it behind and slightly increase its size of the plane after that let's take a box over here go into this view front view let's just take a box so i'll increase its height a bit i'll slightly shuffle it over here so convert to editable poly let's go into the modeling part go into this and let's take a swift loop i'll just place one swift loop over here i'll put one swift loop at the center select this polygons select this polygons i'll give a bit of inset by polygon and i'll click ok over here i'll slightly extrude it out and i'll click ok so once you're done let's slightly shuffle this a bit behind over here after that let's create this bottle so let's just take a cylinder go to the top view so i'll just reduce its height segments reduce its radius convert to editable poly put one swift loop over here select the vertices slightly scale it select this edges and let's give a bit of chamfer select the vertices push it down select the polygons extrude it up again give a bit of inset extrude it up give again a swift loop select the polygons and give extrusion slightly shuffle it out so let me just save this file i'll just save it over here so again i'll go over here put one swift loop and let's slightly shuffle it down rotate it in this way select this edges and let's give gem fur let's click okay so i'll slightly scale it if required and let's just duplicate that so i'll scale it you should not scale it in this way all right after that you can model this wash basin over here you can just save your file so how we can model this wash basin part so you can use a sphere so you can use a sphere part sphere over here so just take a sphere over here i'll just put it in this way i'll increase its segments convert to poly select half of the polygons slightly delete it select this polygons delete it if you want you can delete this more so scale it if you want you can slightly squeeze it and let's give a shell modifier so i'll assign a shell modifier to give a bit of thickness over here like this so convert to editable poly and let's give ffd box go into this slightly shuffle this down so i'm using ffd box to shuffle it we can use the points over here into that you can go into this and you have a control points so you can adjust this using the control points over here so we are adjusting this i'll just go over here and i'll select the wall height and slightly increase it so i'll slightly increase the wall height over here i'll just go over here select this just give a color to it and if you want you can also give a turbo smooth over here you can assign a turbo smooth and convert to poly over here after that let's take a cylinder over here so i'll just draw a cylinder convert to editable poly and slightly give a bit of insect and let's just extrude it up so before this extrusion part i'll scale a bit select the polygons extrude it up like this and after that you can easily put one swift loops over here select the polygons extrude it in this way you can go into this and you have a local option you can scale it if required you want to scale it then you can easily scale it i'll just make it as view shuffle it a bit up again put one swift loop extrude it by local normal click ok take again a swift loop over here and you can adjust it if you want to adjust this tap style you can do that no that's okay i can again go over here i'll just take a line over here i'll just put one line on top of it i'll shuffle this line over here and let's give enable in viewport all right so save your file again over here so guys if any doubts please put it in the comment section over here so we have started up with this particular modeling of this particular luxurious bathroom over here so we'll be continuing the rest of the part in the coming tutorial so stay tuned for more tutorials on ko tutorials so if you have any doubts please put it in the comment section so please like and subscribe my youtube channel so thanks for watching this tutorial


Thanks for your comment Lynwood Feris, have a nice day.
- Alec Rohowetz, Staff Member


Comment by kyrnei

Thanks for this interesting article


Thanks kyrnei your participation is very much appreciated
- Alec Rohowetz


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3d model luxury bathroom

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